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The painted map page of the Ember Straits
Universe 8 of 30

Ember Straits

A narrow passage between two dying suns.

Levels
141 to 160
Boss
Level 160
Boss rule
Solar wind. Every 5 moves the wind blows every gem to a new place.
Detour
Five bonus levels after the boss, for two thirds of the universe's stars
Colours
Lumen
Two dying suns and a passage between them. Hold the middle, Captain. The edges are where ships go missing.
Lumen, arriving in the Ember Straits
More from the story (spoilers)
Lumen
A survey post, abandoned mid-sentence. Coffee still in the cup, if you can believe it. They left in a hurry, toward the suns.
Lumen, halfway across
Captain Vesper
The suns are not dying. I checked. They are being emptied. There is a difference, and it is the whole story.
Captain Vesper's log, on the boss

Tips for Ember Straits

  • Look for a corner or a five before taking the first match you see. Power pieces pay far more than plain matches.
  • The wind reshuffles the board on a timer. Spend your setups before it blows, not after.
  • Stars here count toward the detour. Replay a level for its third star when you are one short.

Play the Ember Straits

Free to play on iPhone, iPad and Android, with optional in-app purchases.