
Universe 8 of 30


Ember Straits
A narrow passage between two dying suns.
- Levels
- 141 to 160
- Boss
- Level 160
- Boss rule
- Solar wind. Every 5 moves the wind blows every gem to a new place.
- Detour
- Five bonus levels after the boss, for two thirds of the universe's stars
- Colours

Two dying suns and a passage between them. Hold the middle, Captain. The edges are where ships go missing.Lumen, arriving in the Ember Straits
More from the story (spoilers)

A survey post, abandoned mid-sentence. Coffee still in the cup, if you can believe it. They left in a hurry, toward the suns.Lumen, halfway across

The suns are not dying. I checked. They are being emptied. There is a difference, and it is the whole story.Captain Vesper's log, on the boss
Tips for Ember Straits
- Look for a corner or a five before taking the first match you see. Power pieces pay far more than plain matches.
- The wind reshuffles the board on a timer. Spend your setups before it blows, not after.
- Stars here count toward the detour. Replay a level for its third star when you are one short.
Play the Ember Straits
Free to play on iPhone, iPad and Android, with optional in-app purchases.