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The painted map page of the Amber Expanse
Universe 16 of 30

Amber Expanse

Dust of a shattered world, still glowing.

Levels
301 to 320
Boss
Level 320
Boss rule
Time warp. Fewer moves, but every power piece you forge buys one back.
Detour
Five bonus levels after the boss, for two thirds of the universe's stars
Colours
Lumen
Dust of a shattered world, still glowing. The glow is new, Captain. Something here was lit on purpose.
Lumen, arriving in the Amber Expanse
More from the story (spoilers)
Lumen
A lantern, hung in the dust. Her make. The Hush will not come near a thing that is lit by hand, she wrote. So she lit things.
Lumen, halfway across
Captain Vesper
I am building lanterns out of wreckage. They hold the Hush off for a while. It does not like a light it did not take.
Captain Vesper's log, on the boss

Tips for Amber Expanse

  • Look for a corner or a five before taking the first match you see. Power pieces pay far more than plain matches.
  • Time warp starts you short, but every comet, nova or supernova you forge hands back a move. Forge early.
  • Stars here count toward the detour. Replay a level for its third star when you are one short.

Play the Amber Expanse

Free to play on iPhone, iPad and Android, with optional in-app purchases.